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RISE Interactive Eskilstuna | RISE Interactive
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Royal games com login pageRISE Interactive Eskilstuna Energy Design is a studio based in Eskilstuna, Sweden.
The studio develops tools and artefacts that help people to become more energy efficient.
New design solutions are necessary to motivate people to change their behaviour in addition to new technology.
We develop alternative objects and services that we study in real life settings.
Our group consists of an interdisciplinary team of designers, social anthropologists, psychologists and engineers.
Our partners are widely spread, representing academia, private sector and governmental organizations.
The Swedish Energy Agency, Vinnova, Elforsk and the EU are main contributors in our research.
Since 2004, our research has royal games com login page in many concepts and academic papers.
Design results Our research is oriented towards service design, explorative design, game development and behaviour studies within the field of energy savings.
Some of Energy Design's greatest results are to find in the sub-menu to the right.
Number of items: 14.
Ehrnberger, Karin and Broms, Loove and Katzeff, Cecilia 2018 Experiments in Design Research, 2018, 5.
Jönsson, Li and Broms, Loove and Katzeff, Cecilia 2010 In: DIS 2010, 18-20 August 2010, Arhus, Denmark.
Katzeff, Cecilia 2010 Metering International Magazine 1.
Broms, Loove and Katzeff, Cecilia and Bång, Magnus and Nyblom, Åsa and Ilstedt Hjelm, Sara and Ehrnberger, Karin 2010 In: DIS 2010, 16-20 August 2010, Arhus, Denmark.
Katzeff, Cecilia and Nyblom, Åsa and Öhman, Christina and Sjögren, Jan-Ulric and Andersson, Jonas 2009 Energimyndigheten.
Broms, Loove and Bång, Magnus and Ilstedt Hjelm, Sara 2009 In: Undisciplined!
Proceedings of the Design Research Society Conference 2008, royal games com login page July 2008, Sheffield, UK.
Bång, Magnus and Svahn, Mattias and Gustafsson, Anton 2009 In: Breaking New Ground: Innovation in Games, Play, Practice and Theory.
Proceedings of DiGRA 2009.
Digital Games Research Association DiGRA.
Gustafsson, Anton and Bång, Magnus and Katzeff, Cecilia 2009 Computers in Entertainment CIE7 4.
ISSN 1544-3574 Gustafsson, Anton and Bång, Magnus and Svahn, Mattias 2009 In: Proceedings of the International Conference on Advances in Computer Enterntainment Technology.
ACM International Conference Proceeding Series 422.
ACM New York, NY, USA, pp.
Bång, Magnus and Gustafsson, Anton and Katzeff, Cecilia 2006 In: Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings.
Lecture Notes in Computer Science, 3962 3962.
ISBN 3-540-34291-5 Gyllenswärd, Magnus and Gustafsson, Anton and Bång, Magnus 2006 In: Persuasive Technology, First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings.
Lecture notes in computer science 3962.
Gustafsson, Anton and Gyllenswärd, Magnus 2005 CHI '05 extended abstracts on human factors in computing systems.
ISSN 1-59593-002-7 Partners We cooperate with the following organisations, corporations and universities: Sweden International Design results: Watt-lite The Watt-lite is delivered as a set of three and have the exterior shape of an over dimensioned torch.
The size of the light beam projected from the torches indicates the company's electricity consumption and expands and contracts depending on the electricity usage at the industry.
The dark grey Watt-lite is a real-time electricity meter.
If the light beam is small, the electricity consumption at the industry is low, if the light beam is large the electricity consumption is high.
The two light grey Watt-lites are used as reference points displaying maximum and minimum electricity usage during the day.
The Watt-lite projecting a blue light beam displays the smallest amount of electricity used during the day.
The orange light beam displays the highest amount of electricity used during the day.
Watt-lite also includes a web service developed as a user-friendly, simple and aesthetically pleasing interface where employees can check the industries historic consumption.
The design result is part of the projecta cooperation between Interactive Institute, Eskilstuna Energi och Miljö and Eskilstuna Kommun and is funded by Energimyndigheten.
External homepage Design results: PowerAgent In PowerAgent the home energy use is connected directly to a mobile game.
Information about energy use is transmitted from automatic meters to a game server, that in its turn forward the information to the mobile game.
This makes it possible to create a game where you interact with the energy demanding activities of the home and actively attempt to reduce the energy use of the home External homepage Design results: Power Explorer Power Explorer is a prototype mobile phone based serious game.
It is designed to teach players how much electricity household appliances actually consume, and to change their attitudes about it.
Power Explorer reaches the target group by giving the players a chance to "live the message", and to "learn by doing", by exploring new previously unknown aspects of their own home.
A winning game play strategy can be to turn off the tumble dryer in reality.
Pervasiveness and persuasiveness are achieved by a unique system where the home electricity meters are fed into the game-system, giving near instantaneous feedback of household electricity consumption into the game system.
Design results: Power Aware Cord The Power Aware Cord is designed to visualise the energy of the current use of electricity of the appliances connected with it through glowing pulses, flow, and intensity of light.
In everyday life we are surrounded by energy at all times.
The TV set might be using electricity all night long without us noticing.
The mobile phone charger is an energy thief that is easy to http://seallincasino.top/com/royal-games-com-login-page-1.html />For instance, the effects of changing the volume on stereo equipment becomes immediately and dramatically apparent — as do appliances that are silently stealing electricity while on standby.
The Power Aware Cord is one of the prototypes from the Interactive Institute's project "".
Design results: Flower Lamp The Flower Lamp builds on an increasingly prevalent technology — remote energy metering — to visualise electricity used in the household as a whole.
It is not royal games com login page the light of the Flower Lamp — but its actual form — that reflects energy consumption in the home.
Its shape is responsive to the overall trend in consumption.
If, on the other hand, energy consumption increases, the lamp closes into a more contracted form, which also affects the quality of light emitted.
In order to make the Flower Lamp more beautiful, a collective change in behaviour is needed.
The Flower Lamp is one of the prototypes from the Interactive Institute's project "" and was made in collaboration with Front Design.
Design results: Energy Plant The Energy Plant is an ambient transparent LCD-display that shows the electricity consumption of the household in the form of a growing plant.
The device is connected wirelessly to the domestic electricity meter.
Modest electricity consumption result in a thriving fast growing plant and heavy consumption makes the plant wither and this is shown on the transparent screen.
basketball betting system Plant means thinking about your royal games com login page consumption while enjoying the reward to see the plant grow.
Design results: Energy Life Energy Life includes a mobile phone application and an ambient interface that makes use of the home lighting and lamps as a means to communicate with the user.
Energy Life utilises mobile devices and ambient interfaces to support residents in developing power conservation strategies in their homes.
It applies principles from gaming and learning environments to ensure a sustainable and engaging service, and includes royal games com login page to real time feedback, different levels and goals, advice, and a community aspect to motivate householders into using electricity more efficiently.
Energy Life is created within BeAware, a joint European research project.
Design results: Energy Coach Energy Coach is a service that helps people to get better control over their energy use.
The users can with help from the service find out how much energy is being consumed in various appliances.
It is also possible to see what measures the household can do in order to lower energy use.
It is up to the user to set an energy target.
They can with help from the mobile phone and the web service get feedback on how good they are.
The project is funded be Vinnova, and is made in cooperation with Interactive Institute, Svenska Energigruppen and Mobile Interaction.
Partners are Eskilstuna Energi och Miljö and Snopptorps villaägarförening.
Design results: Energy AWARE Clock Energy AWARE Clock is an electricity meter that resembles an ordinary kitchen clock.
Energy AWARE Clock is designed to make energy awareness a part of everyday life.
The clock visualises the daily energy rhythms of the household and reminds us of the ordinary kitchen clock, both in form, place and use.
If, for example, the dishwasher is switched on it shows immediately on the display of the unit.
Energy AWARE Clock is wirelessly connected to an energy meter.
Design results: BoEl BoEL is an experimental social ambient interface and web service that presents daily consumption figures to home owners and neighbours to promote joint savings and foster competitive energy saving royal games com login page />The service includes an ambient lamp that provides feedback on the energy consumption in the household and these interfaces are installed so that the neighbours can observe each others energy status.
We have chosen to explore whether the local street can motivate people to reduce their electricity consumption.
By using the local setting as a key element for the project we hope to make use of the stereotypical neighbourhood royal games com login page.
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